Make ZBrush’s FiberMesh usable in 3DS Max The 3DS Max plugin FiberMesh to Splines will convert the exported FiberMesh from ZBrush to splines. The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option. Learn more about ZBrush’s FiberMesh here