Plung_Ins


As already disclosed above, two artists are creating a new plug-in for 3ds max modeling in Z-Spheres inspired by the Z-Brush, now they have published a video demonstrating the tool.
Read more →
The nPower launched a new plug-in, called ScanToNURBS, to convert mesh objects generated by Scanners 3D NURBS Surface, allowing editing in CAD ​​programs like SolidWorks and Catia.
Read more →
The Chaos Group has published a great video showing the new features available in the latest Service Pack V-Ray as Blend of materials in V-Ray RT and the ability to define the area of rendering in Active Shade, including Zoom.
Read more →
The Camera Map Gemini is a great plug-in for texture mapping projection for the camera, a technique widely used in film and Matte Paint. The new Beta version is available for free download.
Read more →
Many people ( including me) always were unsatisfied with the way 3ds Max handles viewport switching. Even more people got upset after the general viewport switching logic completely changed with ( as far i remember ) Max 2010. Many even suspected a bug in the new Max release, as lots of threads on...
Read more →
A trial version is now out forr|shaders, a collection of procedural shaders for 3ds Max. http://www.alessandrocangelosi.com/html/html/little_cloud_dev_-_rshaders_ho.html
Read more →

3DPoint Shader Pro

Written by wolfsoull
in Plung_Ins
with 0 comment
3DPoint Shader Pro

3Point Shader 3Point Shader Pro is a toolset for creation and presentation of high-quality real- time materials in the Autodesk 3ds Max™ viewport. A user-friendly GUI helps meet and exceed what is expected of a master shader and its companion tools. The open product design coupled with creative...
Read more →
Download : http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855
Read more →


Flags Widget powered by AB-WebLog.com.