Epic Games released the videos of Unreal University, an event in partnership with Autodesk showing various techniques for creating 3D interactive applications and integrate 3ds Max Engine UDK.
The site CG Tuts Plus published a great video tutorial on 3ds max, where the author explains how to create arealistic animated ocean using the plug-in free Hot4Max derived from Houdini.
JP Aligner is a new script for 3ds max that can greatly help in the computer model, as a group allows you to alignobjects precisely with a quadrilateral polygon surfaces Poly
Here : http://www.scriptspot.com/3ds-max/scripts/jpaligner
The CG Arena site published the making of this great futuristic city created in Photoshop, where the author explains the techniques of digital painting and composition (Matte Paint) to produce this type of image.
The website 3d total published 3D Making of this great character created with 3ds max and Z-Brush, where the author spends tips on modeling, texturing, and rendering in Baking Marmoset Engine.
Todays quicktip is another one that makes my life much easier when dealing with those more ‘challenging’ of clients. We all now the ones; those that cant make decisions, will change their mind repeatedly, and expect those model replacements to be done in 5 minutes.
Luckily we go some way to planning for these awkward days by using a very powerful modifier, and one that should become your new best friend.
Today is time for the ‘Substitute’ modifier to make an appearance. This modest, but effective modifier should make your workflow more versatile on the next project....
I want to share a few tips for rendering architectural interior scenes with mental ray, using the mr Physical Sky and portal lights. These are some fairly specific tips that will hopefully allow you to achieve a smooth indirect illumination solution as well as control the intensity of the sun and other contributing lights.
I’m not going to start from the absolute beginning here. To get the most from these tips you should already be familiar with the basic fundamentals like how to add a daylight system to your scene, enable the photon target option on the mrSun, enable global illumination,...
Hello La is a new script for 3ds max that can be very useful in Motion Graphics, because it allows transfer move, rotate, scale, and changes to other objects defining a space of time.
Iray developers did a blog to publish information and news that are creating for future versions of Render, the first post shows the feature is available in Flakes Iray 2.
I never really got into zBrush and Mudbox, I have always stuck to the oldschool approach of pure Photoshop for 2D work. No sculpting or such. zBrush and Mudbox are great tools, but it really adds an extra layer of complexity to texture creation, and I am not too fond of using too many different tools
next to each other. I much prefer a one stop solution for all I want to do. Keeps down the costs of acquiring software, less things to learn and keep up with, and keeps up the workflow.
That pure Photoshop approach regained a lot of its credibility again with the recent release...